The Emergence Machine

Strange

property · cognition · Level 7 · E0

E0Spacetime

Each concept here is mapped to its prerequisites — the ideas you'd need first to understand it — all the way down to four foundations: Space, Time, Energy, Pattern. Click any prerequisite to drill down, or scroll for the chain graph.

Trace. Question. Emerge.

Emergence definition

When an experience breaks a pattern that an organism has come to expect, it can be considered strange, as it deviates from the familiar and the known, and is therefore unusual and surprising.

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Wiktionary senses

External reference — all senses of the word “strange” on Wiktionary. This atlas concept maps to only the slice of meaning relevant to the prerequisite graph.

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Source: Wiktionary — “strange”. Content available under CC BY-SA 4.0.

Historical origin

Origin word
strange
Origin language
English

Prerequisite chain

Possible path of this concept down to the fundamental substrate.

thisfoundationsL7L6L5L4L3L2L1L0StrangeExperiencePerceptionOrganismCellFormLifeStructureChangeMatterEnergyPatternSpaceTimeE1 concrete → E14 abstract

Neighborhood

Direct prerequisites above, concepts that depend on this one below.

thisprerequisitesStrangeL7PatternL0ExperienceL6E1 concrete → E14 abstract

In other languages

Prerequisites

What you need to understand first.

  • Pattern L0 (requires)
    Strange things break expected patterns
  • Experience L6 (requires)
    Strangeness is an unusual experience