Activists and families of victims are demanding that 'Call of Duty' remove footage of the deadly Seoul crowd crush, per NBC News.
The game developer has faced backlash after using real video of the 2014 tragedy, with critics calling it exploitative, Bloomberg reports.
The incident has sparked a broader debate about the ethics of using real traumatic events in entertainment media, as noted by the BBC.
Meanwhile, Seoul's diplomatic tensions with North Korea remain high, with South Korean officials vowing to respond firmly to border breaches, Reuters notes.
E14 places every story on a stack of fifteen floors, from the fields under everything to the planet acting as one. This one sits on E6, organisms; the pressure it names: crowd crush victims. Its words also reach E12 states, E9 cultures, E11 organizations and E7 ecosystems.
Here it is a dynamic between organisms, states and cultures: deadly Seoul crowd crush (E6 organisms), with South Korean officials, diplomatic tensions and border breaches (E12 states), and Call of Duty and entertainment media (E9 cultures).
The floor of bodies and health. In this briefing: deadly Seoul crowd crush.
The floor of states and force. In this briefing: South Korean officials, diplomatic tensions, border breaches.
The floor of culture and meaning. In this briefing: Call of Duty, entertainment media.
The floor of companies and infrastructure. In this briefing: game developer.
The floor of weather and living systems. In this briefing: trauma.