An adventure beyond words.

Gene, a multi-expressional emoji, sets out on a journey to become a normal emoji.
In The Emoji Movie, consciousness is carried by machines — a plane of “emoji smartphone world”. The story fights on E8/E9/E10 of the E0–E14 reality ladder, compressing identity, control, technology, consumerism, media.
Films fighting at the same level of reality, about the same things.
The same preoccupations examined at another scale — one mind versus a nation.
Other films that move a human interior onto the same kind of thing.
Ralph Breaks the Internet (2018)consciousness in machines · digital arcade internet
The Matrix (1999)consciousness in machines · simulated reality
Oblivion (2013)consciousness in machines · post‑apocalyptic AI colony
Ghost in the Shell (1995)consciousness in machines · cybernetic future
Tron (1982)consciousness in machines · digital grid
Spy Kids 3-D: Game Over (2003)consciousness in machines · virtual‑reality gameThe same preoccupations carried by a different kind of thing — grief told through the dead, an animal, a machine.
Space Jam: A New Legacy (2021)consciousness in animals · control, identity
They Live (1988)consciousness in aliens · consumerism, control
Morbius (2022)consciousness in monsters · control, identity
Bedazzled (2000)consciousness in monsters · control, identity
The Signal (2014)consciousness in aliens · control, identity
The Girl Who Escaped: The Kara Robinson Story (2023)consciousness in objects · consumerism, identity