He's good at taking friends.

Oliver, a lonely autistic boy, seeks solace and refuge in his ever-present cell phone and tablet. When a mysterious creature uses the boy's devices against him, his parents must fight to save their son from the monster beyond the screen.
In Come Play, consciousness is carried by monsters and creatures — a plane of “digital nightmare”. The story fights on E8/E9 of the E0–E14 reality ladder, compressing fear, technology, isolation, grief, otherness.