Mystery, Inc. goes medieval!

An evil sorceress transports the gang back to the age of chivalrous knights, spell-casting wizards, and fire-breathing dragons.
In Scooby-Doo! The Sword and the Scoob, consciousness is carried by animals — a plane of “camelot attraction”. The story fights on E9/E10 of the E0–E14 reality ladder, compressing property, greed, authority.