You can't put this hero in a box.

When a devastating attack shatters Mark Hogancamp and wipes away all memories, no one expected recovery. Putting together pieces from his old and new life, Mark meticulously creates a wondrous town named Marwen where he can heal and be heroic. As he builds an astonishing art installation — a testament to the most powerful women he knows — through his fantasy world, he draws strength to triumph in the real one.
In Welcome to Marwen, consciousness is carried by toys and objects — a plane of “toy-doll battlefield”. The story fights on E8/E10 of the E0–E14 reality ladder, compressing trauma, addiction, memory, identity, fantasy.
Films fighting at the same level of reality, about the same things.
Other films that move a human interior onto the same kind of thing.
Night at the Museum (2006)consciousness in objects · animated museum
The Nutcracker and the Four Realms (2018)consciousness in objects · animated toy realm
Toy Story 3 (2010)consciousness in objects · toy shelf world
Toy Story (1995)consciousness in objects · toy-shelf world
Kubo and the Two Strings (2016)consciousness in objects · mythic feudal Japan
Once Upon a Snowman (2020)consciousness in objects · snowman odysseyThe same preoccupations carried by a different kind of thing — grief told through the dead, an animal, a machine.
Ring 0 (2000)consciousness in the dead · identity, memory
Spirited Away (2001)consciousness in the dead · identity, memory
Blade Runner 2049 (2017)consciousness in machines · identity, memory
Oblivion (2013)consciousness in machines · identity, memory
Finding Dory (2016)consciousness in animals · identity, memory
The Host (2013)consciousness in aliens · identity, memory