How do you kill something that can't possibly be alive?

Nerdy high schooler Arnie Cunningham falls for Christine, a rusty 1958 Plymouth Fury, and becomes obsessed with restoring the classic automobile to her former glory. As the car changes, so does Arnie, whose newfound confidence turns to arrogance behind the wheel of his exotic beauty. Arnie's girlfriend Leigh and best friend Dennis reach out to him, only to be met by a Fury like no other.
In Christine, consciousness is carried by machines — a plane of “possessed car”. The story fights on E8/E9 of the E0–E14 reality ladder, compressing obsession, identity, obsolescence, violence, technology.
Films fighting at the same level of reality, about the same things.
A.I. Artificial Intelligence (2001)E8/E9 · identity, technology
The Emoji Movie (2017)E8/E9 · identity, technology
Weird Science (1985)E8/E9 · identity, technology
The Brave Little Toaster (1987)E8/E9 · obsolescence, technology
Stand by Me Doraemon 2 (2020)E8/E9 · identity, technology
Kim Possible (2019)E8/E9 · identity, technologyThe same preoccupations examined at another scale — one mind versus a nation.
Other films that move a human interior onto the same kind of thing.
Herbie Fully Loaded (2005)consciousness in machines · sentient car racing
Ralph Breaks the Internet (2018)consciousness in machines · digital arcade internet
Her (2013)consciousness in machines · digital intimacy
Cars (2006)consciousness in machines · car metropolis
Alita: Battle Angel (2019)consciousness in machines · cyberpunk scrapyard
Wreck-It Ralph (2012)consciousness in machines · arcade‑verseThe same preoccupations carried by a different kind of thing — grief told through the dead, an animal, a machine.
Toy Story (1995)consciousness in objects · identity, obsolescence
Toy Story 2 (1999)consciousness in objects · identity, obsolescence
Sonic the Hedgehog (2020)consciousness in animals · identity, technology
Let the Right One In (2008)consciousness in monsters · identity, violence
Ferdinand (2017)consciousness in animals · identity, violence
Bedazzled (2000)consciousness in monsters · identity, technology