The Emergence Machine

habit · grooved

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a pattern become cheap enough to run without the self-model reading it, which is why it persists when the mind changes.

Habit (noun) means: a pattern become cheap enough to run without the self-model reading it, which is why it persists when the mind changes. It emerges from pattern, self-model, self, model: Repetition drives the pattern's running cost low enough that execution no longer routes through the self-model, so a change of mind edits a model the pattern never consults. In the EmergenceLexicon it sits at computed level 24, chaining down to the four foundations (space, time, energy, pattern).

habit.grooved · forms: habit, habits, habitual, habitually

Examples

Emergence

from: pattern self-model self model become cheap enough run read persist mind change
through: Repetition drives the pattern's running cost low enough that execution no longer routes through the self-model, so a change of mind edits a model the pattern never consults.

Chain to foundations

touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.saysL8 says.speech: to make a message that other distinct entities getactL3 act.deed: do somethingmessageL7 message.information: information that one entity puts into space for another entitymindL23 mind.cognitive: the mental ability of a human to think, feel, and rememberqualityL4 quality.value: a state that is a thing more distinct or less distinctflowL3 flow.movement: Motion of many parts of matter together through one place.sizeL2 size.measurement: the space that a thing's matter is inseeL6 see.visual: change when matter interacts with marks visible in space extentkeepL5 keep.maintenance: to make something persist in a place or statebodyL10 body.physical: a piece of matter that has a form and exists in spacestateL2 state.condition: a pattern of a thing that persists through time in a placepriceL8 price.economic: the piece of a thing that be given in an interactionregularL1 regular.frequency: a thing that is the same pattern again over timecontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.selfL7 self.personal: a part of a person that is distinct from others and serves as the center of their enduring conditionpieceL3 piece.portion: a part of a thing that has its own boundaryentitiesL4 entities.object: things that are each distinct from other thingsgoodL12 good.moral: that which helps and is more than does not helpformL9 form.shape: The shape of the window, as opposed to whatever is occupying it.needL5 need.psychological: a state that diverges from a persistent condition of an objectself-modelL14 self-model.reflexive: A model in a thing whose subject is the thing that holds the model.energyL0 energy.capacity: That by which things can be not as they were.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.forceL12 force.push: a press of matter that results in a change in motionparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.enoughL8 enough.sufficient: a quantity that is not less than the needmotionL2 motion.movement: Change of place: a thing is here, and after, it is there.usualL2 usual.common: a thing that is regular in its occurrence over timestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.habitL24 habit.grooved: a pattern become cheap enough to run without the self-model reading it, which is why it persists when the mind changes.changeL1 change.process: When a thing is not the same after as it was before.runL11 run.movement: to go moving with a physical bodyoutsideL6 outside.spatial: the space that is not inside a thing's boundaryinteractionL2 interaction.process: When two things change each other.deviceL5 device.tool: A thing made of matter in which energy flows through a structure to do some change.cheapL14 cheap.economic: lower in price than what is typically considered its worthconditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.subjectL5 subject.entity: a thing that a change process is about in an eventspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.rangeL3 range.spatial: the space between two boundariesphysicalL2 physical.material: it is matter that is in space and persists through timeputL3 put.placement: to move something into a placeothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.likeL3 like.similarity: When a thing has the same pattern as another thing.matterL1 matter.substance: A pattern of energy that is in one place in space through time.holdL13 hold.physical: keep thing with touch and force so it does not movebecomeL5 become.change: to be an object that undergoes a transition from one persistent state to another over timeinteractingL4 interacting.social: when two things change each other while touchinghelpL5 help.assistance: to make another thing change when it can not change by itselfwindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.centerL3 center.location: the part of a space that is just between the boundariessurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.modelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.processL4 process.general: A set of changes that occur in something over time.goL3 go.movement: to move one from a place to another placeeventL3 event.occurrence: a change that occurs in a place during a timereadL7 read.information: when entities sees and makes informationmarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.partL1 part.relation: Something that is in a thing but is not all of that thing.occursL2 occurs.event: a change that is at some place during timenarrowL5 narrow.spatial: Having a small range between boundaries.groupsL5 groups.collection: a set of entity that are together because each entity has patternmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.totalL7 total.quantity: the number of all partsinformationL6 information.knowledge: a pattern of marks that are differencessmallL4 small.size: a thing that is less extent than most other thingspoliteL11 polite.social: state that respect othersarrangementL3 arrangement.spatial: a structure of parts in space.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchgetL5 get.acquisition: you make a thing come to youpersistL1 persist.continue: To be the same through time.valueL13 value.worth: how something's distinctness or utility determines its pricejustL2 just.exact: that which does not differ from the thing it is aboutworkL3 work.effort: a change that happens when energy moves something through spacehappenL2 happen.event-occurrence: A change that is at some place during time.insideL5 inside.spatial: in the space that is within an object's boundarycomeL3 come.arrive: To move through space until being at some place.pressL5 press.force: to move an object until it is in contact with a surfaceuseL6 use.application: to make something change with a controldistinctL3 distinct.attribute: a thing is not the same as another thingnumberL6 number.quantity: a mark of many distinct others together in a placeextentL3 extent.spatial: how much space matter has
full chain as text (321 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 4 more not shownhabitL24habit.grooved — a pattern become cheap enough to run without the self-model reading it, which is why it persists when the mind changes.patternL0pattern.regularity — That which is the same again: what is here is also there, or what is now was also before.self-modelL14self-model.reflexive — A model in a thing whose subject is the thing that holds the model.selfL7self.personal — a part of a person that is distinct from others and serves as the center of their enduring conditionmodelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.becomeL5become.change — to be an object that undergoes a transition from one persistent state to another over timecheapL14cheap.economic — lower in price than what is typically considered its worthenoughL8enough.sufficient — a quantity that is not less than the needrunL11run.movement — to go moving with a physical body

Relations

contrasts-withold-habits-die-hard.paththe idiom prices the update; the single word names running without the self-model consult at all

Provenance

author: claude-opus-5:curated-selfmodel · date: 2026-08-22 · confidence: 0.8 · source: curated self-model expansion