The Emergence Machine

learning curve · plateau

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the self-model's competence parameter drifts toward its wall, so further effort yields diminishing gains

Learning curve (noun) means: the self-model's competence parameter drifts toward its wall, so further effort yields diminishing gains. It emerges from self-model, parameter, drift, wall: the self-model drifts its competence parameter toward the wall. In the EmergenceLexicon it sits at computed level 15, chaining down to the four foundations (space, time, energy, pattern).

learning-curve.plateau · forms: learning curve

ordinarily means: the rate at which skill improves

Examples

Emergence

from: self-model parameter drift wall
through: the self-model drifts its competence parameter toward the wall

Chain to foundations

valueL7 value.magnitude: The number a parameter has at a time.nothingL10 nothing.absence: not a thingothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.subjectL5 subject.entity: a thing that a change process is about in an eventmodelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.arrangementL3 arrangement.spatial: a structure of parts in space.saysL8 says.speech: to make a message that other distinct entities getchangeL1 change.process: When a thing is not the same after as it was before.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.outsideL6 outside.spatial: the space that is not inside a thing's boundaryself-modelL14 self-model.reflexive: A model in a thing whose subject is the thing that holds the model.forceL12 force.push: a press of matter that results in a change in motionflowL3 flow.movement: Motion of many parts of matter together through one place.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.holdL13 hold.physical: keep thing with touch and force so it does not movecontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.matterL1 matter.substance: A pattern of energy that is in one place in space through time.noneL9 none.quantity: no amount of a thinghappenL2 happen.event-occurrence: A change that is at some place during time.rangeL3 range.spatial: the space between two boundarieslikeL3 like.similarity: When a thing has the same pattern as another thing.partL1 part.relation: Something that is in a thing but is not all of that thing.actL3 act.deed: do somethingeventL3 event.occurrence: a change that occurs in a place during a timegetL5 get.acquisition: you make a thing come to youlinksL8 links.connection: a thing that connects two thingsmessageL7 message.information: information that one entity puts into space for another entitymakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.goL3 go.movement: to move one from a place to another placecomeL3 come.arrive: To move through space until being at some place.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.wallL8 wall.range-end: The value of a parameter at which a window ends.entitiesL4 entities.object: things that are each distinct from other thingslearning curveL15 learning-curve.plateau: the self-model's competence parameter drifts toward its wall, so further effort yields diminishing gainsstateL2 state.condition: a pattern of a thing that persists through time in a placequantityL7 quantity.numerical: the size of how many things are in a spacekeepL5 keep.maintenance: to make something persist in a place or statenumberL6 number.quantity: a mark of many distinct others together in a placeputL3 put.placement: to move something into a placeboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.energyL0 energy.capacity: That by which things can be not as they were.occursL2 occurs.event: a change that is at some place during timedistinctL3 distinct.attribute: a thing is not the same as another thinginsideL5 inside.spatial: in the space that is within an object's boundarytimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.pressL5 press.force: to move an object until it is in contact with a surfacecarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.workL3 work.effort: a change that happens when energy moves something through spacepersistL1 persist.continue: To be the same through time.wayL9 way.method: a link of one place to another through spaceoffL2 off.state: when a thing is not here, it is theresetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.processL4 process.general: A set of changes that occur in something over time.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.amountL8 amount.quantity: the quantity of a thing is a size or a numberinteractionL2 interaction.process: When two things change each other.sizeL2 size.measurement: the space that a thing's matter is inconditionL3 condition.state: a state of a thing that persists through time in a placeinformationL6 information.knowledge: a pattern of marks that are differencestouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.
full chain as text (236 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromlearning curveL15learning-curve.plateau — the self-model's competence parameter drifts toward its wall, so further effort yields diminishing gainsself-modelL14self-model.reflexive — A model in a thing whose subject is the thing that holds the model.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.wallL8wall.range-end — The value of a parameter at which a window ends.

Provenance

author: phrases:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.7 · source: folk phrase — the self-model drifting