The Emergence Machine

overshoot · dynamics

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drift carrying past a wall before the force meant to stop it arrives

Overshoot (noun) means: drift carrying past a wall before the force meant to stop it arrives. It emerges from drift, wall, parameter, carrying: Drift moves a parameter beyond a limiting wall before a stopping force acts. In the EmergenceLexicon it sits at computed level 17, chaining down to the four foundations (space, time, energy, pattern).

overshoot.dynamics · forms: overshoot

Examples

Emergence

from: drift wall parameter carrying force stop past time mean
through: Drift moves a parameter beyond a limiting wall before a stopping force acts.

Chain to foundations

touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.previousL1 previous.temporal: a thing that is before now in timeflowL3 flow.movement: Motion of many parts of matter together through one place.nothingL10 nothing.absence: not a thingsizeL2 size.measurement: the space that a thing's matter is inkeepL5 keep.maintenance: to make something persist in a place or statetoolsL7 tools.tool: a device that helps a person do workknowledgeL7 knowledge.cognitive: information that people have about somethingstateL2 state.condition: a pattern of a thing that persists through time in a placeapplyingL8 applying.action: to put something onto a surface by a toolcontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.wallL14 wall.range-end: The value of a parameter at which a window ends.entitiesL4 entities.object: things that are each distinct from other thingsmaterialL5 material.physical: a thing that is a pattern of energy in a place through time and can be an objectoffL2 off.state: when a thing is not here, it is thereapplicationL10 application.use: a process in which something is used for a specific purposeneedL5 need.psychological: a state that diverges from a persistent condition of an objectcarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.pastL2 past.temporal: the time that is before nowenergyL0 energy.capacity: That by which things can be not as they were.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.forceL12 force.push: a press of matter that results in a change in motionparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.amountL8 amount.quantity: the quantity of a thing is a size or a numbermotionL2 motion.movement: Change of place: a thing is here, and after, it is there.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.changeL1 change.process: When a thing is not the same after as it was before.outsideL6 outside.spatial: the space that is not inside a thing's boundaryovershootL17 overshoot.dynamics: drift carrying past a wall before the force meant to stop it arrivesinteractionL2 interaction.process: When two things change each other.deviceL5 device.tool: A thing made of matter in which energy flows through a structure to do some change.quantityL7 quantity.numerical: the size of how many things are in a spaceconditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.specificL3 specific.detail: that which does not differ from the thing it is about and is not othersspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.meanL9 mean.signify: to be a significance of a thingstopL16 stop.action: to be a change that motion interacts with limit and endsrangeL3 range.spatial: the space between two boundariesputL3 put.placement: to move something into a placeothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.matterL1 matter.substance: A pattern of energy that is in one place in space through time.holdL13 hold.physical: keep thing with touch and force so it does not moveinteractingL4 interacting.social: when two things change each other while touchinghelpL5 help.assistance: to make another thing change when it can not change by itselfwindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.processL4 process.general: A set of changes that occur in something over time.goL3 go.movement: to move one from a place to another placemarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.partL1 part.relation: Something that is in a thing but is not all of that thing.noneL9 none.quantity: no amount of a thingpurposeL9 purpose.goal: a goal that is about why a thing is doneoccursL2 occurs.event: a change that is at some place during timemeaningL8 meaning.significance: a pattern of knowledge that differs from a stategroupsL5 groups.collection: a set of entity that are together because each entity has patterngoalL6 goal.purpose: a needed state that differs from a statemakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.informationL6 information.knowledge: a pattern of marks that are differencesdriftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.arrangementL3 arrangement.spatial: a structure of parts in space.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchpersistL1 persist.continue: To be the same through time.linksL8 links.connection: a thing that connects two thingsjustL2 just.exact: that which does not differ from the thing it is aboutwayL9 way.method: a link of one place to another through spaceworkL3 work.effort: a change that happens when energy moves something through spacehappenL2 happen.event-occurrence: A change that is at some place during time.insideL5 inside.spatial: in the space that is within an object's boundarycomeL3 come.arrive: To move through space until being at some place.pressL5 press.force: to move an object until it is in contact with a surfacelimitL15 limit.boundary: a wall that holds regardless of applied forceuseL6 use.application: to make something change with a controldistinctL3 distinct.attribute: a thing is not the same as another thingnumberL6 number.quantity: a mark of many distinct others together in a place
full chain as text (304 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 1 more not shownovershootL17overshoot.dynamics — drift carrying past a wall before the force meant to stop it arrivesdriftL11drift.aimless — Change of a parameter with nothing that makes it go one way.wallL14wall.range-end — The value of a parameter at which a window ends.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.carryingL5carrying.transporting — To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.forceL12force.push — a press of matter that results in a change in motionstopL16stop.action — to be a change that motion interacts with limit and endspastL2past.temporal — the time that is before nowtimeL0time.dimension — The before and after of things: that in which a thing can be, and then not be the same.

Relations

enablesdrift.aimlessuncontrolled change allows crossing
contrasts-withwall.range-endwall defines limit; overshoot crosses it
contrasts-withmaintenance.upkeepmaintenance prevents drift; overshoot occurs when absent

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md