The Emergence Machine

redundancy · engineering

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A second system whose parameter has a window that overlaps the first, so that drift in the parameter can leave one window while remaining in the other.

Redundancy (noun) means: A second system whose parameter has a window that overlaps the first, so that drift in the parameter can leave one window while remaining in the other. It emerges from window, drift, parameter, second: Two organized systems maintain function through parameter drift because a parameter can leave the range of the first but remain within the range of the second, enabled by temporal succession and overlapping windows in time. In the EmergenceLexicon it sits at computed level 12, chaining down to the four foundations (space, time, energy, pattern).

redundancy.engineering · forms: redundancy

Examples

Emergence

from: window drift parameter second time system
through: Two organized systems maintain function through parameter drift because a parameter can leave the range of the first but remain within the range of the second, enabled by temporal succession and overlapping windows in time.

Chain to foundations

touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.energyL0 energy.capacity: That by which things can be not as they were.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.redundancyL12 redundancy.engineering: A second system whose parameter has a window that overlaps the first, so that drift in the parameter can leave one window while remaining in the other.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.flowL3 flow.movement: Motion of many parts of matter together through one place.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.arrangementL3 arrangement.spatial: a structure of parts in space.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.persistL1 persist.continue: To be the same through time.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.amountL8 amount.quantity: the quantity of a thing is a size or a numberstructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.linksL8 links.connection: a thing that connects two thingsbroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.goL3 go.movement: to move one from a place to another placenothingL10 nothing.absence: not a thingsizeL2 size.measurement: the space that a thing's matter is inwayL9 way.method: a link of one place to another through spacechangeL1 change.process: When a thing is not the same after as it was before.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.outsideL6 outside.spatial: the space that is not inside a thing's boundaryhappenL2 happen.event-occurrence: A change that is at some place during time.stateL2 state.condition: a pattern of a thing that persists through time in a placeportionL3 portion.share: a part of a thing that has its own boundaryregularL1 regular.frequency: a thing that is the same pattern again over timepartL1 part.relation: Something that is in a thing but is not all of that thing.interactionL2 interaction.process: When two things change each other.insideL5 inside.spatial: in the space that is within an object's boundarycontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.comeL3 come.arrive: To move through space until being at some place.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.noneL9 none.quantity: no amount of a thingsecondL4 second.temporal: a regular portion of timequantityL7 quantity.numerical: the size of how many things are in a spaceconditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.offL2 off.state: when a thing is not here, it is therespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.systemL5 system.organized: a set of parts that interact together in a structuredistinctL3 distinct.attribute: a thing is not the same as another thingcarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.rangeL3 range.spatial: the space between two boundariesnumberL6 number.quantity: a mark of many distinct others together in a placeothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.matterL1 matter.substance: A pattern of energy that is in one place in space through time.
full chain as text (179 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromredundancyL12redundancy.engineering — A second system whose parameter has a window that overlaps the first, so that drift in the parameter can leave one windowindowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.secondL4second.temporal — a regular portion of timetimeL0time.dimension — The before and after of things: that in which a thing can be, and then not be the same.systemL5system.organized — a set of parts that interact together in a structure

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md