The Emergence Machine

reputation · social-model

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a model held by systems one cannot directly edit, which is why it can only be fed, never corrected

Reputation (noun) means: a model held by systems one cannot directly edit, which is why it can only be fed, never corrected. It emerges from model, system, parameter, window: Organized systems sustain a representation through feedback and upkeep, where uneditable parameters drift within bounds and the model persists only via indirect influence. In the EmergenceLexicon it sits at computed level 18, chaining down to the four foundations (space, time, energy, pattern).

reputation.social-model · forms: reputation, reputations

Examples

Emergence

from: model system parameter window drift maintenance feedback edit held never hold
through: Organized systems sustain a representation through feedback and upkeep, where uneditable parameters drift within bounds and the model persists only via indirect influence.

Chain to foundations

touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.saysL8 says.speech: to make a message that other distinct entities getactL3 act.deed: do somethingmessageL7 message.information: information that one entity puts into space for another entityflowL3 flow.movement: Motion of many parts of matter together through one place.feedbackL17 feedback.communication: information that is sent back to the source about a change that occurredaddL4 add.operation: to put parts together so that there is more than one part alonenothingL10 nothing.absence: not a thingsizeL2 size.measurement: the space that a thing's matter is inkeepL5 keep.maintenance: to make something persist in a place or statestateL2 state.condition: a pattern of a thing that persists through time in a placecontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.sourceL2 source.origin: a place where a thing beginspatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.wallL14 wall.range-end: The value of a parameter at which a window ends.pieceL3 piece.portion: a part of a thing that has its own boundaryentitiesL4 entities.object: things that are each distinct from other thingsoffL2 off.state: when a thing is not here, it is theresystemL5 system.organized: a set of parts that interact together in a structurecarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.energyL0 energy.capacity: That by which things can be not as they were.relevanceL15 relevance.core: a parameter whose drift moves a wallcontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.forceL12 force.push: a press of matter that results in a change in motionparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.amountL8 amount.quantity: the quantity of a thing is a size or a numberdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.sendL8 send.communication: to make a message move from one place to anotherchangeL1 change.process: When a thing is not the same after as it was before.outsideL6 outside.spatial: the space that is not inside a thing's boundaryinteractionL2 interaction.process: When two things change each other.backL16 back.spatial: a side of a thing that is part of its boundaryquantityL7 quantity.numerical: the size of how many things are in a spaceconditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.reputationL18 reputation.social-model: a model held by systems one cannot directly edit, which is why it can only be fed, never correctedspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.rangeL3 range.spatial: the space between two boundariesputL3 put.placement: to move something into a placeothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.matterL1 matter.substance: A pattern of energy that is in one place in space through time.holdL13 hold.physical: keep thing with touch and force so it does not movelikeL3 like.similarity: When a thing has the same pattern as another thing.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.modelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.goL3 go.movement: to move one from a place to another placemarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.awayL3 away.spatial: not here but therepartL1 part.relation: Something that is in a thing but is not all of that thing.noneL9 none.quantity: no amount of a thingoccursL2 occurs.event: a change that is at some place during timemakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.informationL6 information.knowledge: a pattern of marks that are differencesaloneL3 alone.state: a state where it is in a place and no others are in that placedriftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.heldL5 held.grip: to be in contact with a thing and stay in that contactarrangementL3 arrangement.spatial: a structure of parts in space.takeL6 take.acquisition: to get something by moving it from its place into your owngetL5 get.acquisition: you make a thing come to youpersistL1 persist.continue: To be the same through time.linksL8 links.connection: a thing that connects two thingsneverL1 never.temporal: not at any timewayL9 way.method: a link of one place to another through spaceworkL3 work.effort: a change that happens when energy moves something through spacehappenL2 happen.event-occurrence: A change that is at some place during time.insideL5 inside.spatial: in the space that is within an object's boundarycomeL3 come.arrive: To move through space until being at some place.pressL5 press.force: to move an object until it is in contact with a surfaceeditL7 edit.process: to change a piece by adding parts or taking away partssideL3 side.surface: A part of the boundary of a thing.distinctL3 distinct.attribute: a thing is not the same as another thingnumberL6 number.quantity: a mark of many distinct others together in a place
full chain as text (290 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 3 more not shownreputationL18reputation.social-model — a model held by systems one cannot directly edit, which is why it can only be fed, never correctedmodelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.systemL5system.organized — a set of parts that interact together in a structureparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.maintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.feedbackL17feedback.communication — information that is sent back to the source about a change that occurrededitL7edit.process — to change a piece by adding parts or taking away parts

Relations

is-amodel.representationThe term 'reputation' is defined without using the term itself or its inflections. The definition relies solely on established nodes from the EmergenceLexicon, using only canonical surface forms of the nodes. The content word 'edit' is permitted because its root 'ed' is part of the primitive word list under 'edit.process'. All words used are either primitive function words or surface forms of existing nodes.

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/we-already-had-the-words.md