The Emergence Machine

reputation · social-model

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a model held by systems one cannot directly edit, which is why it can only be fed, never corrected

Reputation (noun) means: a model held by systems one cannot directly edit, which is why it can only be fed, never corrected. It emerges from model, system, parameter, window: Organized systems sustain a representation through feedback and upkeep, where uneditable parameters drift within bounds and the model persists only via indirect influence. In the EmergenceLexicon it sits at computed level 15, chaining down to the four foundations (space, time, energy, pattern).

reputation.social-model · forms: reputation, reputations

Examples

Emergence

from: model system parameter window drift maintenance feedback edit held never hold
through: Organized systems sustain a representation through feedback and upkeep, where uneditable parameters drift within bounds and the model persists only via indirect influence.

Chain to foundations

windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.partL1 part.relation: Something that is in a thing but is not all of that thing.putL3 put.placement: to move something into a placestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.sizeL2 size.measurement: the space that a thing's matter is inwallL10 wall.range-end: The value of a parameter at which a window ends.sourceL2 source.origin: a place where a thing beginscarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.nothingL10 nothing.absence: not a thingnoneL9 none.quantity: no amount of a thingcomeL3 come.arrive: To move through space until being at some place.modelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.backL13 back.spatial: a side of a thing that is part of its boundaryobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.entitiesL4 entities.object: things that are each distinct from other thingsmotionL2 motion.movement: Change of place: a thing is here, and after, it is there.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.numberL6 number.quantity: a mark of many distinct others together in a placeawayL3 away.spatial: not here but theretimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.aloneL3 alone.state: a state where it is in a place and no others are in that placepressL5 press.force: to move an object until it is in contact with a surfacetakeL6 take.acquisition: to get something by moving it from its place into your ownrelevanceL12 relevance.core: a parameter whose drift moves a wallpersistL1 persist.continue: To be the same through time.offL2 off.state: when a thing is not here, it is theremaintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.workL3 work.effort: a change that happens when energy moves something through spacemarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.pieceL3 piece.portion: a part of a thing that has its own boundarybroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.addL4 add.operation: to put parts together so that there is more than one part alonesideL3 side.surface: A part of the boundary of a thing.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.arrangementL3 arrangement.spatial: a structure of parts in space.flowL3 flow.movement: Motion of many parts of matter together through one place.interactionL2 interaction.process: When two things change each other.sendL8 send.communication: to make a message move from one place to anotherinsideL5 inside.spatial: in the space that is within an object's boundarysetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.energyL0 energy.capacity: That by which things can be not as they were.changeL1 change.process: When a thing is not the same after as it was before.getL5 get.acquisition: you make a thing come to youmatterL1 matter.substance: A pattern of energy that is in one place in space through time.distinctL3 distinct.attribute: a thing is not the same as another thingparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.amountL8 amount.quantity: the quantity of a thing is a size or a numberkeepL5 keep.maintenance: to make something persist in a place or statereputationL15 reputation.social-model: a model held by systems one cannot directly edit, which is why it can only be fed, never correctedstateL2 state.condition: a pattern of a thing that persists through time in a placedriftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.forceL12 force.push: a press of matter that results in a change in motionhappenL2 happen.event-occurrence: A change that is at some place during time.systemL5 system.organized: a set of parts that interact together in a structureholdL13 hold.physical: keep thing with touch and force so it does not moveothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.messageL7 message.information: information that one entity puts into space for another entitymakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.goL3 go.movement: to move one from a place to another placefeedbackL14 feedback.communication: information that is sent back to the source about a change that occurredspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.occursL2 occurs.event: a change that is at some place during timerangeL3 range.spatial: the space between two boundariesdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.wayL9 way.method: a link of one place to another through spaceconnectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.actL3 act.deed: do somethingheldL5 held.grip: to be in contact with a thing and stay in that contactoutsideL6 outside.spatial: the space that is not inside a thing's boundaryquantityL7 quantity.numerical: the size of how many things are in a spaceeditL7 edit.process: to change a piece by adding parts or taking away partsneverL1 never.temporal: not at any timesaysL8 says.speech: to make a message that other distinct entities getconditionL3 condition.state: a state of a thing that persists through time in a placelikeL3 like.similarity: When a thing has the same pattern as another thing.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.linksL8 links.connection: a thing that connects two thingsinformationL6 information.knowledge: a pattern of marks that are differencestouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.
full chain as text (290 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 3 more not shownreputationL15reputation.social-model — a model held by systems one cannot directly edit, which is why it can only be fed, never correctedmodelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.systemL5system.organized — a set of parts that interact together in a structureparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.maintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.feedbackL14feedback.communication — information that is sent back to the source about a change that occurrededitL7edit.process — to change a piece by adding parts or taking away parts

Relations

is-amodel.representationThe term 'reputation' is defined without using the term itself or its inflections. The definition relies solely on established nodes from the EmergenceLexicon, using only canonical surface forms of the nodes. The content word 'edit' is permitted because its root 'ed' is part of the primitive word list under 'edit.process'. All words used are either primitive function words or surface forms of existing nodes.

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/we-already-had-the-words.md