The Emergence Machine

reputation · social-model

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a model held by systems one cannot directly edit, which is why it can only be fed, never corrected

Reputation (noun) means: a model held by systems one cannot directly edit, which is why it can only be fed, never corrected. It emerges from model, system, parameter, window: Organized systems sustain a representation through feedback and upkeep, where uneditable parameters drift within bounds and the model persists only via indirect influence. In the EmergenceLexicon it sits at computed level 15, chaining down to the four foundations (space, time, energy, pattern).

reputation.social-model · forms: reputation, reputations

Examples

Emergence

from: model system parameter window drift maintenance feedback edit held never hold
through: Organized systems sustain a representation through feedback and upkeep, where uneditable parameters drift within bounds and the model persists only via indirect influence.

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.outsideL6 outside.spatial: the space that is not inside a thing's boundaryforceL12 force.push: a press of matter that results in a change in motionbroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.matterL1 matter.substance: A pattern of energy that is in one place in space through time.rangeL3 range.spatial: the space between two boundariespartL1 part.relation: Something that is in a thing but is not all of that thing.aloneL3 alone.state: a state where it is in a place and no others are in that placemakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.reputationL15 reputation.social-model: a model held by systems one cannot directly edit, which is why it can only be fed, never correctededitL7 edit.process: to change a piece by adding parts or taking away partsputL3 put.placement: to move something into a placekeepL5 keep.maintenance: to make something persist in a place or stateawayL3 away.spatial: not here but thereparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.amountL8 amount.quantity: the quantity of a thing is a size or a numbercarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.heldL5 held.grip: to be in contact with a thing and stay in that contactnothingL10 nothing.absence: not a thingmodelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.arrangementL3 arrangement.spatial: a structure of parts in space.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.sourceL2 source.origin: a place where a thing beginssideL3 side.surface: A part of the boundary of a thing.holdL13 hold.physical: keep thing with touch and force so it does not movelikeL3 like.similarity: When a thing has the same pattern as another thing.actL3 act.deed: do somethingbackL13 back.spatial: a side of a thing that is part of its boundarywallL8 wall.range-end: The value of a parameter at which a window ends.entitiesL4 entities.object: things that are each distinct from other thingsrelevanceL12 relevance.core: a parameter whose drift moves a wallenergyL0 energy.capacity: That by which things can be not as they were.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.distinctL3 distinct.attribute: a thing is not the same as another thingfeedbackL14 feedback.communication: information that is sent back to the source about a change that occurredwayL9 way.method: a link of one place to another through spacesizeL2 size.measurement: the space that a thing's matter is inconditionL3 condition.state: a state of a thing that persists through time in a placeinteractionL2 interaction.process: When two things change each other.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.saysL8 says.speech: to make a message that other distinct entities getflowL3 flow.movement: Motion of many parts of matter together through one place.systemL5 system.organized: a set of parts that interact together in a structurespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.happenL2 happen.event-occurrence: A change that is at some place during time.getL5 get.acquisition: you make a thing come to youlinksL8 links.connection: a thing that connects two thingssurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.quantityL7 quantity.numerical: the size of how many things are in a spacetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.pressL5 press.force: to move an object until it is in contact with a surfaceworkL3 work.effort: a change that happens when energy moves something through spacepersistL1 persist.continue: To be the same through time.takeL6 take.acquisition: to get something by moving it from its place into your ownneverL1 never.temporal: not at any timeoffL2 off.state: when a thing is not here, it is theresetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.addL4 add.operation: to put parts together so that there is more than one part alonevalueL7 value.magnitude: The number a parameter has at a time.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.noneL9 none.quantity: no amount of a thingmessageL7 message.information: information that one entity puts into space for another entitygoL3 go.movement: to move one from a place to another placecomeL3 come.arrive: To move through space until being at some place.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.stateL2 state.condition: a pattern of a thing that persists through time in a placenumberL6 number.quantity: a mark of many distinct others together in a placeoccursL2 occurs.event: a change that is at some place during timeinsideL5 inside.spatial: in the space that is within an object's boundarysendL8 send.communication: to make a message move from one place to anotherpieceL3 piece.portion: a part of a thing that has its own boundarywindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.informationL6 information.knowledge: a pattern of marks that are differences
full chain as text (285 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

used bybuilt from — 3 more not shownpaper tigerL16paper-tiger.untested — A thing whose reach others read as wide while it is narrow, so its walls on them hold only until someone tests them.sick man of europeL16sick-man-of-europe.others-read — A once large power that others read as too narrow in its reach to hold its own walls, so they plan to set them instead.track record speaks for itselfL16track-record-speaks-for-itself.past-as-proof — Offering others a record of the past as the model they should use for its future, so that no further check is asked of ireputationL15reputation.social-model — a model held by systems one cannot directly edit, which is why it can only be fed, never correctedmodelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.systemL5system.organized — a set of parts that interact together in a structureparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.maintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.feedbackL14feedback.communication — information that is sent back to the source about a change that occurrededitL7edit.process — to change a piece by adding parts or taking away parts

Used by (3)

paper tigerL16sick man of europeL16track record speaks for itselfL16

Relations

is-amodel.representationThe term 'reputation' is defined without using the term itself or its inflections. The definition relies solely on established nodes from the EmergenceLexicon, using only canonical surface forms of the nodes. The content word 'edit' is permitted because its root 'ed' is part of the primitive word list under 'edit.process'. All words used are either primitive function words or surface forms of existing nodes.

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/we-already-had-the-words.md