The Emergence Machine

self-esteem · setpoint

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not a reading of the parameter but where the self-model's window is placed over value, so the same performance reads as inside or outside as the window moves.

Self-esteem (noun) means: not a reading of the parameter but where the self-model's window is placed over value, so the same performance reads as inside or outside as the window moves. It emerges from self-model, self, model, read: The self-model positions its acceptance window somewhere on the axis of worth, and every performance is then judged by where it lands relative to that placement rather than by any absolute measure. In the EmergenceLexicon it sits at computed level 15, chaining down to the four foundations (space, time, energy, pattern).

self-esteem.setpoint · forms: self esteem

Examples

Emergence

from: self-model self model read parameter window space value performance inside outside motion
through: The self-model positions its acceptance window somewhere on the axis of worth, and every performance is then judged by where it lands relative to that placement rather than by any absolute measure.

Chain to foundations

touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.saysL8 says.speech: to make a message that other distinct entities getactL3 act.deed: do somethingmessageL7 message.information: information that one entity puts into space for another entityfollowsL9 follows.sequential: to move after something in time with the same order as it happensqualityL4 quality.value: a state that is a thing more distinct or less distinctflowL3 flow.movement: Motion of many parts of matter together through one place.sizeL2 size.measurement: the space that a thing's matter is inseeL6 see.visual: change when matter interacts with marks visible in space extentkeepL5 keep.maintenance: to make something persist in a place or statestateL2 state.condition: a pattern of a thing that persists through time in a placepriceL8 price.economic: the piece of a thing that be given in an interactioncontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.selfL7 self.personal: a part of a person that is distinct from others and serves as the center of their enduring conditionentitiesL4 entities.object: things that are each distinct from other thingsgoodL12 good.moral: that which helps and is more than does not helpself-esteemL15 self-esteem.setpoint: not a reading of the parameter but where the self-model's window is placed over value, so the same performance reads as inside or outside as the window moves.performanceL12 performance.quality: the way an action is done that makes a resultcarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.self-modelL14 self-model.reflexive: A model in a thing whose subject is the thing that holds the model.energyL0 energy.capacity: That by which things can be not as they were.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.forceL12 force.push: a press of matter that results in a change in motionparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.changeL1 change.process: When a thing is not the same after as it was before.outsideL6 outside.spatial: the space that is not inside a thing's boundaryorderL8 order.arrangement: a parameter whose window is narrowinteractionL2 interaction.process: When two things change each other.deviceL5 device.tool: A thing made of matter in which energy flows through a structure to do some change.conditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.subjectL5 subject.entity: a thing that a change process is about in an eventspaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.rangeL3 range.spatial: the space between two boundariesputL3 put.placement: to move something into a placeothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.likeL3 like.similarity: When a thing has the same pattern as another thing.matterL1 matter.substance: A pattern of energy that is in one place in space through time.holdL13 hold.physical: keep thing with touch and force so it does not moveinteractingL4 interacting.social: when two things change each other while touchinghelpL5 help.assistance: to make another thing change when it can not change by itselfwindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.centerL3 center.location: the part of a space that is just between the boundariessurfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.modelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.processL4 process.general: A set of changes that occur in something over time.eventL3 event.occurrence: a change that occurs in a place during a timereadL7 read.information: when entities sees and makes informationmarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.partL1 part.relation: Something that is in a thing but is not all of that thing.outcomeL10 outcome.result: the state that follows after a changeoccursL2 occurs.event: a change that is at some place during timenarrowL5 narrow.spatial: Having a small range between boundaries.groupsL5 groups.collection: a set of entity that are together because each entity has patternmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.informationL6 information.knowledge: a pattern of marks that are differencessmallL4 small.size: a thing that is less extent than most other thingsactionL4 action.deed: A change that is done by a thing.politeL11 polite.social: state that respect othersarrangementL3 arrangement.spatial: a structure of parts in space.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchgetL5 get.acquisition: you make a thing come to youpersistL1 persist.continue: To be the same through time.linksL8 links.connection: a thing that connects two thingsvalueL13 value.worth: how something's distinctness or utility determines its pricewayL9 way.method: a link of one place to another through spacejustL2 just.exact: that which does not differ from the thing it is abouthappenL2 happen.event-occurrence: A change that is at some place during time.workL3 work.effort: a change that happens when energy moves something through spaceinsideL5 inside.spatial: in the space that is within an object's boundarycomeL3 come.arrive: To move through space until being at some place.pressL5 press.force: to move an object until it is in contact with a surfaceresultsL11 results.outcome: an outcome that is the difference that follows a changeuseL6 use.application: to make something change with a controldistinctL3 distinct.attribute: a thing is not the same as another thingextentL3 extent.spatial: how much space matter has
full chain as text (310 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 4 more not shownself-esteemL15self-esteem.setpoint — not a reading of the parameter but where the self-model's window is placed over value, so the same performance reads as self-modelL14self-model.reflexive — A model in a thing whose subject is the thing that holds the model.selfL7self.personal — a part of a person that is distinct from others and serves as the center of their enduring conditionmodelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.readL7read.information — when entities sees and makes informationparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.spaceL0space.extent — Where things can be: that in which one thing is here and another is there, apart.valueL13value.worth — how something's distinctness or utility determines its price

Provenance

author: claude-opus-5:curated-selfmodel · date: 2026-08-22 · confidence: 0.8 · source: curated self-model expansion