The Emergence Machine

self fulfilling prophecy · stacked-dependency

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A model in a thing that acts and thereby changes the thing just enough to make the model true.

Self fulfilling prophecy (noun) means: A model in a thing that acts and thereby changes the thing just enough to make the model true. It emerges from model, interaction, self-model, parameter: self-model acting on itself through interaction that changes its own parameters. In the EmergenceLexicon it sits at computed level 15, chaining down to the four foundations (space, time, energy, pattern).

self-fulfilling-prophecy.stacked-dependency · forms: self fulfilling prophecy

ordinarily means: A prediction that causes itself to come true.

Examples

Emergence

from: model interaction self-model parameter drift
through: self-model acting on itself through interaction that changes its own parameters

Chain to foundations

partL1 part.relation: Something that is in a thing but is not all of that thing.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.putL3 put.placement: to move something into a placepatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.occursL2 occurs.event: a change that is at some place during timestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.pressL5 press.force: to move an object until it is in contact with a surfacesizeL2 size.measurement: the space that a thing's matter is inflowL3 flow.movement: Motion of many parts of matter together through one place.interactionL2 interaction.process: When two things change each other.persistL1 persist.continue: To be the same through time.offL2 off.state: when a thing is not here, it is therewayL9 way.method: a link of one place to another through spacesetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.energyL0 energy.capacity: That by which things can be not as they were.eventL3 event.occurrence: a change that occurs in a place during a timechangeL1 change.process: When a thing is not the same after as it was before.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.getL5 get.acquisition: you make a thing come to youmatterL1 matter.substance: A pattern of energy that is in one place in space through time.nothingL10 nothing.absence: not a thingactL3 act.deed: do somethingquantityL7 quantity.numerical: the size of how many things are in a spacedistinctL3 distinct.attribute: a thing is not the same as another thingworkL3 work.effort: a change that happens when energy moves something through spaceparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.noneL9 none.quantity: no amount of a thingcomeL3 come.arrive: To move through space until being at some place.saysL8 says.speech: to make a message that other distinct entities getmodelL9 model.representation: A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.amountL8 amount.quantity: the quantity of a thing is a size or a numberself fulfilling prophecyL15 self-fulfilling-prophecy.stacked-dependency: A model in a thing that acts and thereby changes the thing just enough to make the model true.marksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.conditionL3 condition.state: a state of a thing that persists through time in a placeentitiesL4 entities.object: things that are each distinct from other thingskeepL5 keep.maintenance: to make something persist in a place or stateobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.stateL2 state.condition: a pattern of a thing that persists through time in a placedriftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.likeL3 like.similarity: When a thing has the same pattern as another thing.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.forceL12 force.push: a press of matter that results in a change in motionmotionL2 motion.movement: Change of place: a thing is here, and after, it is there.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.numberL6 number.quantity: a mark of many distinct others together in a placehappenL2 happen.event-occurrence: A change that is at some place during time.self-modelL14 self-model.reflexive: A model in a thing whose subject is the thing that holds the model.holdL13 hold.physical: keep thing with touch and force so it does not movelinksL8 links.connection: a thing that connects two thingsothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.subjectL5 subject.entity: a thing that a change process is about in an eventmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.messageL7 message.information: information that one entity puts into space for another entityprocessL4 process.general: A set of changes that occur in something over time.informationL6 information.knowledge: a pattern of marks that are differencesarrangementL3 arrangement.spatial: a structure of parts in space.goL3 go.movement: to move one from a place to another place
full chain as text (223 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromself fulfilling prophecyL15self-fulfilling-prophecy.stacked-dependency — A model in a thing that acts and thereby changes the thing just enough to make the model true.modelL9model.representation — A pattern in one thing that is like another thing, so that acting on the pattern can say what the other thing will do.interactionL2interaction.process — When two things change each other.self-modelL14self-model.reflexive — A model in a thing whose subject is the thing that holds the model.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.

Provenance

author: phrases:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.7 · source: folk phrase — stacked dependency