The Emergence Machine

stress · condition

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A parameter whose window is between the performance window and the existence window, where the thing can persist but not function as usual.

Stress (noun) means: A parameter whose window is between the performance window and the existence window, where the thing can persist but not function as usual. It emerges from parameter, window, existence, performance: The parameter's range intersects with thresholds of existence and performance, such that the thing continues to exist but deviates from its typical functional purpose. In the EmergenceLexicon it sits at computed level 13, chaining down to the four foundations (space, time, energy, pattern).

stress.condition · forms: stress

Examples

Emergence

from: parameter window existence performance function persist usual
through: The parameter's range intersects with thresholds of existence and performance, such that the thing continues to exist but deviates from its typical functional purpose.

Chain to foundations

existenceL8 existence.state: occupancy of a windowknowledgeL7 knowledge.cognitive: information that people have about somethingothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.arrangementL3 arrangement.spatial: a structure of parts in space.changeL1 change.process: When a thing is not the same after as it was before.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.smallL4 small.size: a thing that is less extent than most other thingsoutsideL6 outside.spatial: the space that is not inside a thing's boundaryorderL8 order.arrangement: a parameter whose window is narrowneedL5 need.psychological: a state that diverges from a persistent condition of an objectpurposeL9 purpose.goal: a goal that is about why a thing is doneflowL3 flow.movement: Motion of many parts of matter together through one place.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.matterL1 matter.substance: A pattern of energy that is in one place in space through time.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchextentL3 extent.spatial: how much space matter hashappenL2 happen.event-occurrence: A change that is at some place during time.rangeL3 range.spatial: the space between two boundariespartL1 part.relation: Something that is in a thing but is not all of that thing.linksL8 links.connection: a thing that connects two thingsusualL2 usual.common: a thing that is regular in its occurrence over timemakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.meaningL8 meaning.significance: a pattern of knowledge that differs from a stategoalL6 goal.purpose: a needed state that differs from a statecomeL3 come.arrive: To move through space until being at some place.regularL1 regular.frequency: a thing that is the same pattern again over timemarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.entitiesL4 entities.object: things that are each distinct from other thingsgroupsL5 groups.collection: a set of entity that are together because each entity has patternnarrowL5 narrow.spatial: Having a small range between boundaries.stateL2 state.condition: a pattern of a thing that persists through time in a placeboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.energyL0 energy.capacity: That by which things can be not as they were.resultsL11 results.outcome: an outcome that is the difference that follows a changedistinctL3 distinct.attribute: a thing is not the same as another thinginsideL5 inside.spatial: in the space that is within an object's boundarytimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.propertyL3 property.attribute: a state that a thing hasworkL3 work.effort: a change that happens when energy moves something through spaceactionL4 action.deed: A change that is done by a thing.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.persistL1 persist.continue: To be the same through time.wayL9 way.method: a link of one place to another through spaceinteractingL4 interacting.social: when two things change each other while touchingsetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.followsL9 follows.sequential: to move after something in time with the same order as it happensfunctionL10 function.purpose: the purpose a thing is forparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.informationL6 information.knowledge: a pattern of marks that are differencesobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.conditionL3 condition.state: a state of a thing that persists through time in a placeinteractionL2 interaction.process: When two things change each other.stressL13 stress.condition: A parameter whose window is between the performance window and the existence window, where the thing can persist but not function as usual.outcomeL10 outcome.result: the state that follows after a changesizeL2 size.measurement: the space that a thing's matter is inperformanceL12 performance.quality: the way an action is done that makes a resulttouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.
full chain as text (218 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromstressL13stress.condition — A parameter whose window is between the performance window and the existence window, where the thing can persist but notparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.existenceL8existence.state — occupancy of a windowperformanceL12performance.quality — the way an action is done that makes a resultfunctionL10function.purpose — the purpose a thing is forpersistL1persist.continue — To be the same through time.usualL2usual.common — a thing that is regular in its occurrence over time

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md