The Emergence Machine

stress · condition

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A parameter whose window is between the performance window and the existence window, where the thing can persist but not function as usual.

Stress (noun) means: A parameter whose window is between the performance window and the existence window, where the thing can persist but not function as usual. It emerges from parameter, window, existence, performance: The parameter's range intersects with thresholds of existence and performance, such that the thing continues to exist but deviates from its typical functional purpose. In the EmergenceLexicon it sits at computed level 13, chaining down to the four foundations (space, time, energy, pattern).

stress.condition · forms: stress

Examples

Emergence

from: parameter window existence performance function persist usual
through: The parameter's range intersects with thresholds of existence and performance, such that the thing continues to exist but deviates from its typical functional purpose.

Chain to foundations

informationL6 information.knowledge: a pattern of marks that are differencestouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.energyL0 energy.capacity: That by which things can be not as they were.smallL4 small.size: a thing that is less extent than most other thingsinteractingL4 interacting.social: when two things change each other while touchingpropertyL3 property.attribute: a state that a thing hascontactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.followsL9 follows.sequential: to move after something in time with the same order as it happensboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.actionL4 action.deed: A change that is done by a thing.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.flowL3 flow.movement: Motion of many parts of matter together through one place.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.arrangementL3 arrangement.spatial: a structure of parts in space.peopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.persistL1 persist.continue: To be the same through time.usualL2 usual.common: a thing that is regular in its occurrence over timemotionL2 motion.movement: Change of place: a thing is here, and after, it is there.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.linksL8 links.connection: a thing that connects two thingsconnectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.existenceL8 existence.state: occupancy of a windowsizeL2 size.measurement: the space that a thing's matter is inwayL9 way.method: a link of one place to another through spacechangeL1 change.process: When a thing is not the same after as it was before.functionL10 function.purpose: the purpose a thing is formarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.outsideL6 outside.spatial: the space that is not inside a thing's boundaryworkL3 work.effort: a change that happens when energy moves something through spacehappenL2 happen.event-occurrence: A change that is at some place during time.knowledgeL7 knowledge.cognitive: information that people have about somethingstateL2 state.condition: a pattern of a thing that persists through time in a placeorderL8 order.arrangement: a parameter whose window is narrowregularL1 regular.frequency: a thing that is the same pattern again over timepartL1 part.relation: Something that is in a thing but is not all of that thing.interactionL2 interaction.process: When two things change each other.outcomeL10 outcome.result: the state that follows after a changeinsideL5 inside.spatial: in the space that is within an object's boundarystressL13 stress.condition: A parameter whose window is between the performance window and the existence window, where the thing can persist but not function as usual.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.comeL3 come.arrive: To move through space until being at some place.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.entitiesL4 entities.object: things that are each distinct from other thingsresultsL11 results.outcome: an outcome that is the difference that follows a changeconditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.purposeL9 purpose.goal: a goal that is about why a thing is donespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.meaningL8 meaning.significance: a pattern of knowledge that differs from a statetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.narrowL5 narrow.spatial: Having a small range between boundaries.needL5 need.psychological: a state that diverges from a persistent condition of an objectperformanceL12 performance.quality: the way an action is done that makes a resultdistinctL3 distinct.attribute: a thing is not the same as another thinggroupsL5 groups.collection: a set of entity that are together because each entity has patterncarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.rangeL3 range.spatial: the space between two boundariesgoalL6 goal.purpose: a needed state that differs from a stateothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.extentL3 extent.spatial: how much space matter hasmatterL1 matter.substance: A pattern of energy that is in one place in space through time.
full chain as text (226 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromstressL13stress.condition — A parameter whose window is between the performance window and the existence window, where the thing can persist but notparameterL4parameter.condition — A condition of a thing that can change while the thing persists.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.existenceL8existence.state — occupancy of a windowperformanceL12performance.quality — the way an action is done that makes a resultfunctionL10function.purpose — the purpose a thing is forpersistL1persist.continue — To be the same through time.usualL2usual.common — a thing that is regular in its occurrence over time

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md