The Emergence Machine

tough · resilient

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a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced quality

Tough (adjective) means: a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced quality. It emerges from window, parameter, drift, performance: The components together describe a parameter’s broad tolerance for change, where persistence occurs despite low-quality outcomes across much of its span due to passive endurance rather than active control. In the EmergenceLexicon it sits at computed level 21, chaining down to the four foundations (space, time, energy, pattern).

tough.resilient · forms: tough, tougher, toughest, toughly

Examples

Emergence

from: window parameter drift performance maintenance persistence quality range wide across
through: The components together describe a parameter’s broad tolerance for change, where persistence occurs despite low-quality outcomes across much of its span due to passive endurance rather than active control.

Chain to foundations

touchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.followsL9 follows.sequential: to move after something in time with the same order as it happenswideL4 wide.spatial: has more space extent than usualqualityL4 quality.value: a state that is a thing more distinct or less distinctflowL3 flow.movement: Motion of many parts of matter together through one place.nothingL10 nothing.absence: not a thingsizeL2 size.measurement: the space that a thing's matter is inpoint of no returnL15 point-of-no-return.irreversible: A wall in a parameter's window, beyond which the thing cannot persist even though its parts do.keepL5 keep.maintenance: to make something persist in a place or statestateL2 state.condition: a pattern of a thing that persists through time in a placeregularL1 regular.frequency: a thing that is the same pattern again over timecontrolL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.wallL14 wall.range-end: The value of a parameter at which a window ends.offL2 off.state: when a thing is not here, it is therepersistenceL20 persistence.endurance: Remaining within a window while a parameter changes, whether kept by the narrowness of the window or by work against drift.performanceL12 performance.quality: the way an action is done that makes a resultcarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.whetherL4 whether.conditional: if a condition is one of two different statesmaintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.relevanceL15 relevance.core: a parameter whose drift moves a wallenergyL0 energy.capacity: That by which things can be not as they were.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.forceL12 force.push: a press of matter that results in a change in motionparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.amountL8 amount.quantity: the quantity of a thing is a size or a numberdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.usualL2 usual.common: a thing that is regular in its occurrence over timestructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.directionL17 direction.spatial: a line that a thing points to as it goeschangeL1 change.process: When a thing is not the same after as it was before.outsideL6 outside.spatial: the space that is not inside a thing's boundaryorderL8 order.arrangement: a parameter whose window is narrowinteractionL2 interaction.process: When two things change each other.toughL21 tough.resilient: a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced qualityquantityL7 quantity.numerical: the size of how many things are in a spacelargeL3 large.size: Having more space than a usual thing has.conditionL3 condition.state: a state of a thing that persists through time in a placeobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.pointsL2 points.location: a part that is at a placerangeL3 range.spatial: the space between two boundariesothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.holdL13 hold.physical: keep thing with touch and force so it does not movematterL1 matter.substance: A pattern of energy that is in one place in space through time.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.goL3 go.movement: to move one from a place to another placemarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.partL1 part.relation: Something that is in a thing but is not all of that thing.outcomeL10 outcome.result: the state that follows after a changenoneL9 none.quantity: no amount of a thingagainstL19 against.opposition: a thing that is different from another and does not go toward itnarrowL5 narrow.spatial: Having a small range between boundaries.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.smallL4 small.size: a thing that is less extent than most other thingsdriftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.actionL4 action.deed: A change that is done by a thing.arrangementL3 arrangement.spatial: a structure of parts in space.persistL1 persist.continue: To be the same through time.linksL8 links.connection: a thing that connects two thingslineL16 line.geometric: a set of points with regular arrangement in spacewayL9 way.method: a link of one place to another through spaceworkL3 work.effort: a change that happens when energy moves something through spacehappenL2 happen.event-occurrence: A change that is at some place during time.insideL5 inside.spatial: in the space that is within an object's boundarybigL2 big.size: Having much space; more space than another thing has.comeL3 come.arrive: To move through space until being at some place.pressL5 press.force: to move an object until it is in contact with a surfaceresultsL11 results.outcome: an outcome that is the difference that follows a changesideL3 side.surface: A part of the boundary of a thing.distinctL3 distinct.attribute: a thing is not the same as another thingacrossL18 across.spatial: from one side of a space to the other sidenumberL6 number.quantity: a mark of many distinct others together in a placeextentL3 extent.spatial: how much space matter has
full chain as text (293 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 2 more not showntoughL21tough.resilient — a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained throwindowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.performanceL12performance.quality — the way an action is done that makes a resultmaintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.persistenceL20persistence.endurance — Remaining within a window while a parameter changes, whether kept by the narrowness of the window or by work against driqualityL4quality.value — a state that is a thing more distinct or less distinctrangeL3range.spatial — the space between two boundaries

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md