The Emergence Machine

tough · resilient

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a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced quality

Tough (adjective) means: a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced quality. It emerges from window, parameter, drift, performance: The components together describe a parameter’s broad tolerance for change, where persistence occurs despite low-quality outcomes across much of its span due to passive endurance rather than active control. In the EmergenceLexicon it sits at computed level 16, chaining down to the four foundations (space, time, energy, pattern).

tough.resilient · forms: tough, tougher, toughest, toughly

Examples

Emergence

from: window parameter drift performance maintenance persistence quality range wide across
through: The components together describe a parameter’s broad tolerance for change, where persistence occurs despite low-quality outcomes across much of its span due to passive endurance rather than active control.

Chain to foundations

changeL1 change.process: When a thing is not the same after as it was before.outsideL6 outside.spatial: the space that is not inside a thing's boundaryforceL12 force.push: a press of matter that results in a change in motionbroughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.matterL1 matter.substance: A pattern of energy that is in one place in space through time.rangeL3 range.spatial: the space between two boundariespartL1 part.relation: Something that is in a thing but is not all of that thing.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.keepL5 keep.maintenance: to make something persist in a place or stateresultsL11 results.outcome: an outcome that is the difference that follows a changeagainstL13 against.opposition: a thing that is different from another and does not go toward itwideL4 wide.spatial: has more space extent than usualparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.toughL16 tough.resilient: a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained through reduced qualityobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.amountL8 amount.quantity: the quantity of a thing is a size or a numbercarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.nothingL10 nothing.absence: not a thingarrangementL3 arrangement.spatial: a structure of parts in space.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.sideL3 side.surface: A part of the boundary of a thing.holdL13 hold.physical: keep thing with touch and force so it does not movepoint of no returnL9 point-of-no-return.irreversible: A wall in a parameter's window, beyond which the thing cannot persist even though its parts do.wallL8 wall.range-end: The value of a parameter at which a window ends.relevanceL12 relevance.core: a parameter whose drift moves a wallboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.energyL0 energy.capacity: That by which things can be not as they were.distinctL3 distinct.attribute: a thing is not the same as another thingactionL4 action.deed: A change that is done by a thing.wayL9 way.method: a link of one place to another through spacesizeL2 size.measurement: the space that a thing's matter is inconditionL3 condition.state: a state of a thing that persists through time in a placequalityL4 quality.value: a state that is a thing more distinct or less distinctinteractionL2 interaction.process: When two things change each other.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.orderL8 order.arrangement: a parameter whose window is narrowflowL3 flow.movement: Motion of many parts of matter together through one place.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.happenL2 happen.event-occurrence: A change that is at some place during time.linksL8 links.connection: a thing that connects two thingspersistenceL15 persistence.endurance: Remaining within a window while a parameter changes, whether kept by the narrowness of the window or by work against drift.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.pointsL2 points.location: a part that is at a placenarrowL5 narrow.spatial: Having a small range between boundaries.quantityL7 quantity.numerical: the size of how many things are in a spacetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.pressL5 press.force: to move an object until it is in contact with a surfaceworkL3 work.effort: a change that happens when energy moves something through spacepersistL1 persist.continue: To be the same through time.largeL3 large.size: Having more space than a usual thing has.offL2 off.state: when a thing is not here, it is theresetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.followsL9 follows.sequential: to move after something in time with the same order as it happensdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.maintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.performanceL12 performance.quality: the way an action is done that makes a resulttouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.valueL7 value.magnitude: The number a parameter has at a time.othersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.bigL2 big.size: Having much space; more space than another thing has.smallL4 small.size: a thing that is less extent than most other thingsextentL3 extent.spatial: how much space matter hasnoneL9 none.quantity: no amount of a thinglineL10 line.geometric: a set of points with regular arrangement in spaceusualL2 usual.common: a thing that is regular in its occurrence over timegoL3 go.movement: to move one from a place to another placecomeL3 come.arrive: To move through space until being at some place.regularL1 regular.frequency: a thing that is the same pattern again over timemarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.acrossL13 across.spatial: from one side of a space to the other sidedirectionL11 direction.spatial: a line that a thing points to as it goesstateL2 state.condition: a pattern of a thing that persists through time in a placenumberL6 number.quantity: a mark of many distinct others together in a placeinsideL5 inside.spatial: in the space that is within an object's boundarywindowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.outcomeL10 outcome.result: the state that follows after a change
full chain as text (284 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built from — 2 more not showntoughL16tough.resilient — a parameter whose window is wide but has poor performance across most of its range, where persistence is maintained throwindowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.parameterL4parameter.condition — A condition of a thing that can change while the thing persists.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.performanceL12performance.quality — the way an action is done that makes a resultmaintenanceL14maintenance.upkeep — Work that holds the parameters of a thing inside its window.persistenceL15persistence.endurance — Remaining within a window while a parameter changes, whether kept by the narrowness of the window or by work against driqualityL4quality.value — a state that is a thing more distinct or less distinctrangeL3range.spatial — the space between two boundaries

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md