The Emergence Machine

viable · functional

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a parameter whose drift is moving toward the center of its window

Viable (adjective) means: a parameter whose drift is moving toward the center of its window. It emerges from parameter, drift, window, center: drift.aimless moves the parameter.condition through window.range toward center.location, guided by motion.movement and the directional sense of toward.spatial. In the EmergenceLexicon it sits at computed level 13, chaining down to the four foundations (space, time, energy, pattern).

viable.functional · forms: viable

Examples

Emergence

from: parameter drift window center motion toward
through: drift.aimless moves the parameter.condition through window.range toward center.location, guided by motion.movement and the directional sense of toward.spatial.

Chain to foundations

valueL7 value.magnitude: The number a parameter has at a time.nothingL10 nothing.absence: not a thingothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.arrangementL3 arrangement.spatial: a structure of parts in space.changeL1 change.process: When a thing is not the same after as it was before.connectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.outsideL6 outside.spatial: the space that is not inside a thing's boundaryjustL2 just.exact: that which does not differ from the thing it is aboutflowL3 flow.movement: Motion of many parts of matter together through one place.spaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.motionL2 motion.movement: Change of place: a thing is here, and after, it is there.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.matterL1 matter.substance: A pattern of energy that is in one place in space through time.viableL13 viable.functional: a parameter whose drift is moving toward the center of its windownoneL9 none.quantity: no amount of a thinghappenL2 happen.event-occurrence: A change that is at some place during time.rangeL3 range.spatial: the space between two boundariespartL1 part.relation: Something that is in a thing but is not all of that thing.point of no returnL9 point-of-no-return.irreversible: A wall in a parameter's window, beyond which the thing cannot persist even though its parts do.lineL10 line.geometric: a set of points with regular arrangement in spacelinksL8 links.connection: a thing that connects two thingsmakeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.goL3 go.movement: to move one from a place to another placetowardL12 toward.spatial: in the direction that go to a locationcomeL3 come.arrive: To move through space until being at some place.pointsL2 points.location: a part that is at a placemarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.wallL8 wall.range-end: The value of a parameter at which a window ends.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.regularL1 regular.frequency: a thing that is the same pattern again over timedirectionL11 direction.spatial: a line that a thing points to as it goesstateL2 state.condition: a pattern of a thing that persists through time in a placequantityL7 quantity.numerical: the size of how many things are in a spacenumberL6 number.quantity: a mark of many distinct others together in a placeboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.energyL0 energy.capacity: That by which things can be not as they were.distinctL3 distinct.attribute: a thing is not the same as another thinginsideL5 inside.spatial: in the space that is within an object's boundarytimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.locationL10 location.spatial: a point where a thing is in spacecarryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact.persistL1 persist.continue: To be the same through time.centerL3 center.location: the part of a space that is just between the boundarieswayL9 way.method: a link of one place to another through spaceoffL2 off.state: when a thing is not here, it is theresetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.parameterL4 parameter.condition: A condition of a thing that can change while the thing persists.windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.driftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.objectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.amountL8 amount.quantity: the quantity of a thing is a size or a numberinteractionL2 interaction.process: When two things change each other.sizeL2 size.measurement: the space that a thing's matter is inconditionL3 condition.state: a state of a thing that persists through time in a placetouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.structureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.patternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.
full chain as text (197 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromviableL13viable.functional — a parameter whose drift is moving toward the center of its windowparameterL4parameter.condition — A condition of a thing that can change while the thing persists.driftL11drift.aimless — Change of a parameter with nothing that makes it go one way.windowL7window.range — The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.centerL3center.location — the part of a space that is just between the boundariesmotionL2motion.movement — Change of place: a thing is here, and after, it is there.towardL12toward.spatial — in the direction that go to a location

Provenance

author: retrofit:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.8 · source: Sample/hundred-words-six-terms.md