The Emergence Machine

experience · cognitive

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a condition of a subject that results when an event occurs to the subject

Experience (noun) means: a condition of a subject that results when an event occurs to the subject. It emerges from subject, event, condition, occurs: when a subject is with an event, a condition results from the occurrence. In the EmergenceLexicon it sits at computed level 12, chaining down to the four foundations (space, time, energy, pattern).

experience.cognitive · forms: experience, experienced, experiences, experiencing

Examples

Emergence

from: subject event condition occurs results
through: when a subject is with an event, a condition results from the occurrence.

Chain to foundations

boundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.setsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.differenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.persistL1 persist.continue: To be the same through time.processL4 process.general: A set of changes that occur in something over time.eventL3 event.occurrence: a change that occurs in a place during a timechangeL1 change.process: When a thing is not the same after as it was before.stateL2 state.condition: a pattern of a thing that persists through time in a placeexperienceL12 experience.cognitive: a condition of a subject that results when an event occurs to the subjectpatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.entitiesL4 entities.object: things that are each distinct from other thingsresultsL11 results.outcome: an outcome that is the difference that follows a changeconditionL3 condition.state: a state of a thing that persists through time in a placesubjectL5 subject.entity: a thing that a change process is about in an eventoccursL2 occurs.event: a change that is at some place during timespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.timeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.distinctL3 distinct.attribute: a thing is not the same as another thingothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.
full chain as text (53 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

used bybuilt fromfunL13fun.leisure — play that makes people experience goodmoviesL13movies.entertainment — a product that combines moving images and sound to create a visual experience over timedespairL18despair.state — a self-model representing every parameter as having a window that is closed, whether or not the actual parameters are wiskillL21skill.ability — a learned ability to perform actions in a placeexperienceL12experience.cognitive — a condition of a subject that results when an event occurs to the subjectsubjectL5subject.entity — a thing that a change process is about in an eventeventL3event.occurrence — a change that occurs in a place during a timeconditionL3condition.state — a state of a thing that persists through time in a placeoccursL2occurs.event — a change that is at some place during timeresultsL11results.outcome — an outcome that is the difference that follows a change

Used by (4)

funL13moviesL13despairL18skillL21

Provenance

author: openrouter:openai/gpt-oss-120b · date: 2026-07-29 · confidence: 0.6