fun · leisure
Ask Prometheusplay that makes people experience good
Fun (noun) means: play that makes people experience good. It emerges from play, good, experience, make: When play occurs together with a sense of good, it creates a pleasurable experience. In the EmergenceLexicon it sits at computed level 13, chaining down to the four foundations (space, time, energy, pattern).
Examples
- The board game 'Catan' sold over 40 million copies by 2021, creating structured play where resource trading leads to emergent social dynamics. games
- Disneyland Paris hosted 14.4 million visitors in 2023, sustaining engineered leisure experiences blending narrative, movement, and sensory engagement. institutions
- The 'Stardew Valley' farming simulation, released in 2016, generated over $80 million by 2022 through player-driven routines that mimic meaningful work without real-world stakes. computing
Emergence
through: When play occurs together with a sense of good, it creates a pleasurable experience.
- shared enjoyment
- non-instrumental engagement
- positive affect among participants
Chain to foundations
full chain as text (201 steps)
- funL13
- playL12
- gameL11
- orderL8
- goalL6
- peopleL6
- othersL2
- spaceL0
- timeL0
- patternL0
- differenceL1
- setsL3
- patternL0
- othersL2
- boundaryL2
- differenceL1
- persistL1
- distinctL3
- differenceL1
- othersL2
- entitiesL4
- interactingL4
- interactionL2
- touchL3
- groupsL5
- timeL0
- othersL2
- followsL9
- getL5
- organizedL3
- processL4
- actionL4
- outcomeL10
- structureL2
- interactionL2
- workL3
- gameL11
- goodL12
- experienceL12
- makeL4
- peopleL6
- playL12
Neighborhood
Concepts that depend on this one above; what it is built from below.
Relations
| is-a | recreation.leisure | is-a |
| contrasts-with | work.effort | contrasts-with |