The Emergence Machine

snowball effect · stacked-dependency

Ask Prometheus
L19 review noun folk phrase open compare →

A change that grows because each next step depends on the size achieved by the previous, until the weight of prior accumulation drives further accumulation without need for new cause.

Snowball effect (noun) means: A change that grows because each next step depends on the size achieved by the previous, until the weight of prior accumulation drives further accumulation without need for new cause. It emerges from drift, dependence, growth, momentum: stacked dependency. In the EmergenceLexicon it sits at computed level 19, chaining down to the four foundations (space, time, energy, pattern).

snowball-effect.stacked-dependency · forms: snowball effect

ordinarily means: When a small thing grows bigger by picking up more of the same as it goes.

Examples

Emergence

from: drift dependence growth momentum threshold
through: stacked dependency

Chain to foundations

windowL7 window.range: The range of a parameter within which a thing can be; outside it the thing ends though its parts persist.partL1 part.relation: Something that is in a thing but is not all of that thing.putL3 put.placement: to move something into a placeknowledgeL7 knowledge.cognitive: information that people have about somethingstructureL2 structure.arrangement: The pattern of how the parts of a thing are placed in space.sizeL2 size.measurement: the space that a thing's matter is inwallL10 wall.range-end: The value of a parameter at which a window ends.carryingL5 carrying.transporting: To move with a thing that is in one place and then is in another, where the thing remains in contact and under control.nothingL10 nothing.absence: not a thingapplyingL8 applying.action: to put something onto a surface by a toolnoneL9 none.quantity: no amount of a thingcomeL3 come.arrive: To move through space until being at some place.needL5 need.psychological: a state that diverges from a persistent condition of an objectobjectL4 object.entity: A thing that has a boundary and an arrangement of parts that persists through time in a place.entitiesL4 entities.object: things that are each distinct from other thingsgroupsL5 groups.collection: a set of entity that are together because each entity has patternapplicationL10 application.use: a process in which something is used for a specific purposemotionL2 motion.movement: Change of place: a thing is here, and after, it is there.surfaceL4 surface.exterior: A part of a boundary that touches a thing and is where the thing is not the thing.numberL6 number.quantity: a mark of many distinct others together in a placetimeL0 time.dimension: The before and after of things: that in which a thing can be, and then not be the same.processL4 process.general: A set of changes that occur in something over time.continueL6 continue.action: persist while doing something through timepatternL0 pattern.regularity: That which is the same again: what is here is also there, or what is now was also before.controlL4 control.ability: A pattern that persists through time and sets boundaries for how others can change.dependenceL11 dependence.condition: one window's walls set by another's parameters.pressL5 press.force: to move an object until it is in contact with a surfacepersistL1 persist.continue: To be the same through time.snowball effectL19 snowball-effect.stacked-dependency: A change that grows because each next step depends on the size achieved by the previous, until the weight of prior accumulation drives further accumulation without need for new cause.offL2 off.state: when a thing is not here, it is therestopL15 stop.action: to be a change that motion interacts with limit and endshelpL5 help.assistance: to make another thing change when it can not change by itselfmaintenanceL14 maintenance.upkeep: Work that holds the parameters of a thing inside its window.limitL14 limit.boundary: a wall that holds regardless of applied forceworkL3 work.effort: a change that happens when energy moves something through spacerepeatsL1 repeats.action: to do a pattern again during timemarksL5 marks.visual: A difference that is a pattern on a surface when a part changes that surface.broughtL6 brought.past-tense: To come to a place carrying a thing that was not there before.deviceL5 device.tool: A thing made of matter in which energy flows through a structure to do some change.contactL4 contact.physical: When two things are at the same place in space during time and their boundaries touch.purposeL9 purpose.goal: a goal that is about why a thing is donearrangementL3 arrangement.spatial: a structure of parts in space.thresholdL11 threshold.boundary: a wall where the parameter's window ends, beyond which the system cannot persist or transforms into something categorically differentmaterialL5 material.physical: a thing that is a pattern of energy in a place through time and can be an objectdoingL5 doing.activity: the act of engaging in a deedflowL3 flow.movement: Motion of many parts of matter together through one place.interactionL2 interaction.process: When two things change each other.insideL5 inside.spatial: in the space that is within an object's boundarytoolsL7 tools.tool: a device that helps a person do worksetsL3 sets.grouped: A pattern of many things that are each different from the others but are bounded together by what is the same about them.growthL2 growth.development: more matter in a place over timeenergyL0 energy.capacity: That by which things can be not as they were.changeL1 change.process: When a thing is not the same after as it was before.matterL1 matter.substance: A pattern of energy that is in one place in space through time.interactingL4 interacting.social: when two things change each other while touchingdistinctL3 distinct.attribute: a thing is not the same as another thingparameterL4 parameter.condition: A condition of a thing that can change while the thing persists.amountL8 amount.quantity: the quantity of a thing is a size or a numberkeepL5 keep.maintenance: to make something persist in a place or statestateL2 state.condition: a pattern of a thing that persists through time in a placedriftL11 drift.aimless: Change of a parameter with nothing that makes it go one way.momentumL16 momentum.retained: drift that continues after the force producing it stopsforceL12 force.push: a press of matter that results in a change in motionpeopleL6 people.social: a group of distinct entities that persist over time and interact through mutual touchhappenL2 happen.event-occurrence: A change that is at some place during time.justL2 just.exact: that which does not differ from the thing it is aboutsystemL5 system.organized: a set of parts that interact together in a structureholdL13 hold.physical: keep thing with touch and force so it does not moveothersL2 others.distinct-entities: Things that are in space and time but not the same thing as one, or not the same pattern as one.makeL4 make.verb: Parts come together through interaction into a structure and persist in that pattern.goL3 go.movement: to move one from a place to another placespaceL0 space.extent: Where things can be: that in which one thing is here and another is there, apart.useL6 use.application: to make something change with a controloccursL2 occurs.event: a change that is at some place during timemeaningL8 meaning.significance: a pattern of knowledge that differs from a staterangeL3 range.spatial: the space between two boundariesdifferenceL1 difference.relation: When one thing is not the same as another; the pattern of one is not the pattern of the other.specificL3 specific.detail: that which does not differ from the thing it is about and is not otherswayL9 way.method: a link of one place to another through spaceconnectsL7 connects.verb: When two things are brought together so that a flow between them can happen and persist.actL3 act.deed: do somethingoutsideL6 outside.spatial: the space that is not inside a thing's boundaryquantityL7 quantity.numerical: the size of how many things are in a spaceactionL4 action.deed: A change that is done by a thing.conditionL3 condition.state: a state of a thing that persists through time in a placeboundaryL2 boundary.limit: The place where a thing ends and what is not the thing begins.goalL6 goal.purpose: a needed state that differs from a statelinksL8 links.connection: a thing that connects two thingsinformationL6 information.knowledge: a pattern of marks that are differencestouchL3 touch.together: When there is no space between the boundaries of two things, and each can change the other.
full chain as text (339 steps)

Neighborhood

Concepts that depend on this one above; what it is built from below.

built fromsnowball effectL19snowball-effect.stacked-dependency — A change that grows because each next step depends on the size achieved by the previous, until the weight of prior accumdriftL11drift.aimless — Change of a parameter with nothing that makes it go one way.dependenceL11dependence.condition — one window's walls set by another's parameters.growthL2growth.development — more matter in a place over timemomentumL16momentum.retained — drift that continues after the force producing it stopsthresholdL11threshold.boundary — a wall where the parameter's window ends, beyond which the system cannot persist or transforms into something categorica

Provenance

author: phrases:qwen/qwen3-235b-a22b-2507 · date: 2026-07-29 · confidence: 0.7 · source: folk phrase — stacked dependency